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Warrock Simple base

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default Warrock Simple base

Post by Zaisen on Tue Sep 19, 2017 9:57 am

THINKING! wrote:About xigncode

Code:


#include <windows.h>
#include <stdio.h>

//Addys//

#define ADR_Playerpointer 0x00AED5E4
#define ADR_Serverpointer 0x00AEC410
#define Slot5 0x73A90
#define OFS_NoRecoil1 0x62DC
#define OFS_NoRecoil2 0x62E0
#define OFS_NoRecoil3 0x62E4
#define ADR_AutoAmmoMedic 0x90CD70
#define ADR_Stamina1 0x8D302C
#define ADR_NearFog 0xAF348C
#define ADR_FarFog 0xAF3494
#define ADR_SNS 0x90BD30

//Defines//
DWORD *ingame= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;

//Source Codes//
void Sns()
{
*(double*)ADR_SNS = 0;
}


void NoFog()
{
*(float*)ADR_FarFog = 1166127104;
*(float*)ADR_NearFog = 0;
}

void Unlisp()
{
*(float*)ADR_Stamina1 = 1000000;
}


void Slots5()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Slot5) = 1;
}
}

void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;
}
}

void AutoAmmoMedic()
{
*(float*)ADR_AutoAmmoMedic = 99999;
}

//Hacktread//

void HackThread()
{
for(;; )
{
if(*ingame) //All ingame Hacks like superjump,nfd,scoop etc.//
{
Slots5();
AutoAmmoMedic();
NoRecoil();
}
if(*outgame)//All outgame hacks like Prmeium,supermaster etc.
{
Slots5();
}
}
Sleep(200);
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
}
return TRUE;
}
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default Re: Warrock Simple base

Post by Raml[ZIi] on Tue Jan 02, 2018 4:39 pm

No Menu??
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default Re: Warrock Simple base

Post by Raml[ZIi] on Tue Jan 02, 2018 4:39 pm

Hahahaha....
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Raml[ZIi]
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default Re: Warrock Simple base

Post by FLORANTE on Mon Jan 15, 2018 11:07 pm

Still Undetected?
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FLORANTE
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default Re: Warrock Simple base

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